All the patch notes so far
So, I've been uploading the game for almost a week now, but I never really made a devlog (though I always wrote the patch notes in the game), so I thought I should put the patch notes here too. The formatting is a bit weird, but that's because I tried to convert the Unity version to HTML and I don't wanna spend like an hour just to fix it, so this will do for now. For the futures one it will be properly formatted, don't worry.
22th June 21
V0.1.7.1
A few various changes and QoL, as well as some bug fixes. Won't be many more characters before public release that will be on the 26th
Additions
- Now you can spectate the other players after you finished
- Now the mouse will show automatically when the scoreboard is showing
Changes
- Adjusted tutorial's length
- Reset and restart bars now go back to 0% after use
- Now you can move the camera up and down if you stop holding mid air (though you still have your shot charged)
Bug fixes
- Fixed a bug where rounds would sometimes be skipped if the red team was attacking and it ran out of time
- Now your last position is properly changed after changing holes, even if you somehow are sent flying at the beginning.
- You shouldnt be able to be sent flying after finishing a round
- The camera inverting itself after reaching the top or bottom should, for the most part, be fixed. Only exceptions are for people with high sensitivity, but I am still working on it so a fix should be delivered soon.
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21th June 21
V0.1.7
And it's finally done, the first map is complete! There is also a new character, right from Mexico Valhalla: Thortilla! Hope you enjoy the new content, only a few more left before public release.
Additions
- 3 more holes for the first map, marking the completion of it!
- Thortilla joins the battle! Beware of his lightning
Changes
- A part of the tutorial was duplicated, now not anymore.
- Sanic's cooldown went from 5 seconds to 9
Bug fixes
- Fixed a few bugs for oddly specific situations in the tutorial.
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20th June 21
V0.1.6.1
So, spiff's passive didn't work, so I made it into a feature, just like he would have wanted me to do.
Additions
Changes
- Now spiff's passive can be triggered by ANYONE when he is defending, and they also get a nice little message.
Bug fixes
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20th June 21
V0.1.6
Not the most exciting update, but the one we needed.
Additions
- Now there is a tutorial (that you will most likely be prompted to play after closing this)
Changes
- Some minor backend changes to optimize or prevent bugs.s
Bug fixes
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20th June 21
V0.1.5.1
Bug fixes and nerfs, yay!
Additions
- Now it will only load the last 5 patch notes and you can load more if you want
Changes
- Nerfed spiff's active
- Reduced coffee shot's duration for easier in-game understanding
Bug fixes
- Fixed the new characters which weren't properly shown on the stats panel
- Fixed a bug where a bug fix didn't fix the bug that was intended to fix
- Fixed spiff's passive which was as broken as all the games he plays
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20th June 21
V0.1.5
Welcome, ladies and gentleman. Today we welcome a new contender: The spiffing brit! Don't let him trick you...
Additions
- The yorkshire tea master, spiffing brit, joins the battle!
Changes
Bug fixes
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20th June 21
V0.1.4.1
So basically, for the thousandth time, the desynchronization should be completely gone. Lets hope this works.
Additions
Changes
- Increased driftking's cooldown and friction and decreased his drift's power slightly
Bug fixes
- No more desynchronization(hopefully)
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19th June 21
V0.1.4
A few bug fixes, a few QoL updates, and most important of all: The drift king joins the battle
Additions
- The drift king joins the battle! Go juke those noobs
- 3 more holes, 3 more to go.
- Added a handy sign for when you get into the hole or run out of strokes
- Added a practice-like mode for 1 player games
Changes
Bug fixes
- Fixed a typo with kenny's active
- (Hopefully) fixed a bug where sanic and kenny's active abilities wouldn't correctly be activated some of the times
- (Hopefully) reduced the desynchronization of players because of packet loss close to 0
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19th June 21
V0.1.3.1
A little QoL update
Additions
- You can now finally see your stats
Changes
- Now patch notes won't open if you have already seen them
Bug fixes
- Fixed new characters' faces in character selection
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19th June 21
V0.1.3
I think I went on a rampage, so 3 new characters. Yay! I also gave fernando's passive to one of the new characters and gave him a new one
Additions
- Spiderperson joins the battle! So sexy...
- It's high noon... McCri joins the battle!
- ... *dies*. Kenny joins the battle!
- Stats are now saved (but not shown because I'm lazy)
Changes
- Changed Fernando's passive for spiderperson's one. Changed descriptions accordingly
Bug fixes
- Surprisingly none (may have to do with the fact that it's only been like 5 hours since last update)
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19th June 21
V0.1.2
So you will easily notice a slight UI redesign, so won't dwell too much on that. The true interesting things are two: Jet (new character) and 3 more holes (12 out of 18, almost there). Anyway, hope you have fun with Jet, I know I did (no Lets game it out reference here). Also it's not even 11 am but I already finished everything I planned for today, so I guess there will be another update later
Additions
- A new character! Go play Jet now.
- 3 new holes!
- Character details in menu
- Credits in menu
Changes
- Main menu UI redesign
- Now the scoreboards update dinamically to fit the map size (less work for me)
- Adjusted the eigth hole length of the jump
Bug fixes
- Fixed the bug where you could see other people's strokes
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19th June 21 (at 4am)
V0.1.1.2
Oh sanic, I released this version just to show how much I hate and love you. I basically reworked Sanic's skill slightly so that he isn't so f*cking bugged anymore. That should be all
Additions
Changes
- Reworked sanic's active to do almost the same but not exactly and without bugs
- Changed sanic's active's description to fit more
- Nerfed larry's laser's potency by 20% (f*ck you tom)
Bug fixes
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18th June 21
V0.1.1.1
This time just a few bug fixes I encountered while playing with some friends and a few QoL things
Additions
- You now don't need to press join in the main menu. You can just tap enter or return
- Patch notes go brbrbrbrb (you can now expand and minimize them to actually read something)
- Now larry's aim switches colors depending on the target
Changes
- Okay, sanic now hits with 30 times the strength with his active. If this doesnt do it, I will probably rework
- Larry's laser and the role text at the beginning of the round now last slightly longer before dissapearing
Bug fixes
- Fixed a bug where players' holes would randomly get desynchronized and ruin the game
- Now the patch notes show properly
- Fixed a bug where if you entered a hole while charging you couldn't cancel it
___________________________________
18th June 21
V0.1.1
Hello there, this is a new feature where I should talk about whats new. So basically the first map is now almost completed with 9 out of 18 holes and now you can leave rooms. Also, MANY bug fixes
Additions
- Added an introduction text to the patch notes
- Added a button to leave a game
- Added 2 new holes to the first map for a grand total of 9
- There is now a text to clarify when you have to attack or defend
- Added a new rule to limit movement outside of the map
Changes
- Larry's cooldown is even higher now
- Fernando's cooldown also went higher because I feel he is slightly op
- Now the main menu dissapears when joining a room
- Sanic's knockback when using his active is increased to 12 times
- Now if you are not holding while moving the power you are using is fixed, meaning it won't change unless you hold the button
Bug fixes
- Now collider is correctly deactivated after finishing a hole
- Now you won't retain your speed if you run out of shots
- Now larry can't target you if you have finished
- Now sanic won't throw an error whenever you hit one of fernando's clones
- Now the in-game timer actually works
- Now the player limit is properly set
- Now fernando's passive works (hopefully) in every situation
- Fixed a bug with "any whole works" rule where it didn't actually work
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17th June 21
V0.1.0.2
Additions
- Now sanic has an Aura for everyone to see his real sped
- Now larry has a laser so that people actually know what hit them
- Added new sanic's phrase 'I am sped'
Changes
- Buffed sanic's knockback even more because he seems useless otherwise
- Larry's cooldown went up by 50% because he is f*king broken. Ciro stop throwing me off the hole when I am about to enter, thank you.
- Now the bug fixes of the patch show last
Bug fixes
- You now can not use skills after entering the hole or running out of strokes
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17th June 21
V0.1.0.1
Additions
Changes
- Augmented sanic's knockback when using his active
Bug fixes
- Fixed a bug where if someone got the max strokes, the host would be sent to a different hole
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17th June 21
V0.1
Additions
- 3 characters
- A course with 4 holes (more will be made probably today or tomorrow)
- Icons for the characters
- You can now see the character you last used at the top left of the main menu with a cool slogan
- A whole lot of QoL and game mechanics that I did not list because I am a dum dum
Changes
- Many. Believe me
Bug fixes
- A whole lot of them since development started on the 11th of June
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Files
Get League of golf
League of golf
Ever wondered what a hero-shooter golf themed game would be like? Here you have it. No need to thank me
Status | On hold |
Author | KilThrall |
Genre | Action, Racing |
Tags | 3D, Multiplayer, Physics, Team-Based, Unity |
Languages | English |
More posts
- Possibly the last patch notes for a looong time V0.2.6Oct 16, 2022
- Hiatus announcementJun 28, 2022
- Devlog #1 New map design philosophyMay 27, 2022
- New character and patch notes 0.2.5!May 19, 2022
- Patch notes 0.2.4.1May 17, 2022
- Patch notes 0.2.4May 15, 2022
- Patch notes 0.2.3Apr 11, 2022
- Comeback, future and patch notes 0.2.2 (no april fools today)Apr 01, 2022
- Patch notes V0.2.1Aug 06, 2021
- Patch notes V0.2 (and 0.2.0.1)Jul 25, 2021
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